I’m proud to present, at long last, my take on beguiler. Though I deviated a bit from the original concept in 3.5, I think I made something that I am a little bit more… enchanted with. Let me know what you guys think! If you excuse me, I kind of want to start planning a Mastermind Rogue/Beguiler Sorcerer now. Art by Eric Dechamps, Wizards of … Continue reading Sorcerous Origin: Beguiler
I had been sitting on this Sorcerer subclass for a while, but I didn’t know exactly when to release it. It seems whenever I am supposed to work on something else, I always find time to make a new sorcerer subclass. It helped that Renee Rhodes (@RaeDeAnneR ) DM of the Fate and the Fablemaidens podcast (@FateFMCast ) was looking for a subclass with similar … Continue reading Sorcerous Origin: Ethereal Magic
If you keep up with me on Twitter, you may know that yesterday I tried to write a subclass called Beguiler. I was pretty convinced that I could make it a wizard subclass based on 3rd edition’s Beguiler base class. Though ironically, I was greatly deceived by my worst enemy- myself! Today, we’ll take a closer look at how my design went awry and where … Continue reading I Was Beguiled!
I hate material components in Dungeons and Dragons. Not because they’re bad, but because as a player and a DM, I am lazy to the point of my own detriment. Maybe many of my problems as a creator would be solved if I used material components more often. In fact the worst mistake I ever made as a person and as a player was getting … Continue reading Don’t Eschew Materials
I Put a Spell on You Multiclassing and magic rests in the concept that there is an uneven spread of ability scores within spellcasting. Wizard is the only base class that relies on Intelligence as a modifier, while the Arcane Trickster and Eldritch Knight Archetypes both utilize Intelligence. Charisma has the highest spread, home to Bard, Paladin, Sorcerer, and Warlock. Cleric, Druid, and Ranger all … Continue reading Magic and Multiclassing