Fighting with Finesse- New Feats!

I will admit, I am one of those players who likes synergy. One of my pet peeves about one of my favorite classes in D&D 5e, the Rogue, has a boatload of weapon proficiencies that do them absolutely no good as far as Sneak Attack is concerned which disables their core ability and gives them absolutely no major benefit. In my opinion, I’d rather see … Continue reading Fighting with Finesse- New Feats!

Sacred Oath: Oath of Silence

  Today’s paladin oath is a paladin that prizes stealth, subterfuge, and justice dispensed in the form of quick sudden stab in the dark, the Oath of Silence. While similar to the Oath of Vengeance, I decided to tweak the slider labeled “magical assassin” a little bit more. Special thanks to Quinn Wongkew (@qwongkew) who gave me the idea for a more rogue-like paladin. Without … Continue reading Sacred Oath: Oath of Silence

Sacred Oath: Oath of Liberty

As we wrap up our first series of paladins, today we introduce the Oath of Liberty, a paladin who seeks to liberate others and offer them hope in times of oppression. If you’re looking to play a paladin that is awesome at crowd control and teamwork, this is the character for you. The suggestion for this subclass comes from DnDurken (@DnDurken), a frequent ally of … Continue reading Sacred Oath: Oath of Liberty

Roguish Archetype: Invisible Blade

The Invisible Blade is a concept that has been near and dear to me since I first started DMing the 3rd edition of Dungeons and Dragons back in 2013. My best friend Andy (@DM_Starhelm) played an Invisible Blade and he used it in some of the coolest, most cinematic ways, and I have been hoping to recapture that ever since we switched to 5e. Therefore … Continue reading Roguish Archetype: Invisible Blade

Lightsaber Form Feats

I know you may be concerned about putting Lightsaber Forms into your D&D game, but the following feats aren’t designed with lightsabers in mind, but normal melee weapons in Dungeons and Dragons Fifth Edition. I studied up on my Star Wars lore to bring you guys what I could as mechanical approximations of the seven lightsaber styles. These are a must have if your GM is … Continue reading Lightsaber Form Feats

Monastic Tradition: Way of the Force

Later this week, I am delving into the allure behind the lore of Star Wars. However, I am a mere padawan compared to some, so I am dedicating this new subclass to Pranks Paul of the amazing Star Wars centric podcast, Never Tell Me the Pods. He has very kindly agreed to give feedback and guidance on said upcoming article so I figured I would … Continue reading Monastic Tradition: Way of the Force

Obi-Wan Kenobi and Jar-Jar Binks: A Lesson in DMPCs

I am starting to wonder simply by including this image how much more I even need to bother to write. I didn’t want to overload myself on my first Star Wars themed article, but I think this may be one of the most important topics I haven’t covered and this is probably one that most GMs are in dire need of. There is a lot … Continue reading Obi-Wan Kenobi and Jar-Jar Binks: A Lesson in DMPCs

The Worst Status Condition: Death

The Phenomenon A lot of bloggers/writers for tabletop games often tend to weigh in on the subject of character death in RPGs. A lot of the other writers that I really respect have their own varying opinions, which I often agree with. Though, let’s face it, death is part of these games. In real life, death is a very real, emotional, and painful experience for … Continue reading The Worst Status Condition: Death

Magic and Multiclassing

I Put a Spell on You Multiclassing and magic rests in the concept that there is an uneven spread of ability scores within spellcasting. Wizard is the only base class that relies on Intelligence as a modifier, while the Arcane Trickster and Eldritch Knight Archetypes both utilize Intelligence. Charisma has the highest spread, home to Bard, Paladin, Sorcerer, and Warlock. Cleric, Druid, and Ranger all … Continue reading Magic and Multiclassing