Spells are an integral part of Dungeons and Dragons. There is an entire third of the Player’s Handbook devoted to spellcasting alone. If someone were to suggest a low-magic campaign, or a no magic campaign, two-thirds of players would probably crinkle their nose in apprehension at the thought. If it is a huge part of the game, do you incorporate your characters’ thinking and habits around … Continue reading Magical Intent | New Arcane Spell!
Dungeon Masters are the NPCs, the setting, the objects in the room, and more. They have all the knowledge of what comes ahead and could, on a whim, change it. The DM has many different roles– referee, storyteller, adversary, architect, conductor, mediator, so on and so forth, but there is a word in there that many DMs take too seriously: adversary. Adversarial DM is a term we … Continue reading Are You the Land or Are You Metagaming?