The Sway of the Force: The Appeal of Lore

I can’t easily explain how the lore of Star Wars has such a magnificent appeal. I may not be able to tell you how at all. However, I think I can tell you why it has that power. Consider the first movie audiences ever saw, Episode IV: A New Hope. Back then, it wasn’t even called a New Hope, it was just Star Wars. The saga … Continue reading The Sway of the Force: The Appeal of Lore

Lightsaber Form Feats

I know you may be concerned about putting Lightsaber Forms into your D&D game, but the following feats aren’t designed with lightsabers in mind, but normal melee weapons in Dungeons and Dragons Fifth Edition. I studied up on my Star Wars lore to bring you guys what I could as mechanical approximations of the seven lightsaber styles. These are a must have if your GM is … Continue reading Lightsaber Form Feats

Monastic Tradition: Way of the Force

Later this week, I am delving into the allure behind the lore of Star Wars. However, I am a mere padawan compared to some, so I am dedicating this new subclass to Pranks Paul of the amazing Star Wars centric podcast, Never Tell Me the Pods. He has very kindly agreed to give feedback and guidance on said upcoming article so I figured I would … Continue reading Monastic Tradition: Way of the Force

Obi-Wan Kenobi and Jar-Jar Binks: A Lesson in DMPCs

I am starting to wonder simply by including this image how much more I even need to bother to write. I didn’t want to overload myself on my first Star Wars themed article, but I think this may be one of the most important topics I haven’t covered and this is probably one that most GMs are in dire need of. There is a lot … Continue reading Obi-Wan Kenobi and Jar-Jar Binks: A Lesson in DMPCs

The Worst Status Condition: Death

The Phenomenon A lot of bloggers/writers for tabletop games often tend to weigh in on the subject of character death in RPGs. A lot of the other writers that I really respect have their own varying opinions, which I often agree with. Though, let’s face it, death is part of these games. In real life, death is a very real, emotional, and painful experience for … Continue reading The Worst Status Condition: Death

Hand over Hand: Two Weapon Fighting Breakdown

The Two Weapon Fighting Issue Two Weapon Fighting has been a recent issue in D&D 5e, the standard rule requires that you take the Attack action with a light weapon and to also be wielding a light weapon in your other hand. Should you connect with the attack it does not add your damage modifier to the damage roll unless it is a negative modifier. … Continue reading Hand over Hand: Two Weapon Fighting Breakdown

Magic and Multiclassing

I Put a Spell on You Multiclassing and magic rests in the concept that there is an uneven spread of ability scores within spellcasting. Wizard is the only base class that relies on Intelligence as a modifier, while the Arcane Trickster and Eldritch Knight Archetypes both utilize Intelligence. Charisma has the highest spread, home to Bard, Paladin, Sorcerer, and Warlock. Cleric, Druid, and Ranger all … Continue reading Magic and Multiclassing